Luckily, Igor can build on the fly while on a mission. These are beings that use the Chernobylite to come to our world. There is a brilliant use of sound to keep the player on edge while they skulked around a hopefully empty building collecting supplies.Īs the game progressed, the areas become more dangerous with Shadows, appearing more frequently. The atmosphere the devs created was fantastic. In fact the opposite it felt familiar and it was slow paced and Igor needed to take his time in areas. The gameplay is however, the part that got me to come back, not because it is new, or exciting. Most of the missions are a simple get to a point to find an item or person, then leave. When Igor goes on a mission, you will be in control. Party member can equip a weapon and amour this can increase the chances of success. If they die, they are dead, so choose wisely. The base is also where you allocate missions, with each party member having a %chance of completing a mission. One little addition I enjoyed was that when you got a new skill, you had a tutorial that was set up to look like a training exercise. For example, sneaking, gathering, stealth take downs and so on. Do not get this wrong, it’s not bad at all, just felt tacked on.Īlso, at the base Igor can improve his skill by spending his upgrade points to train with the others at the base. To me, this felt either under developed or added later on in development. Just plopping down items where you can, while looking after the stats of the base. This aspect of the game felt a lot like Fallout 4’s base building. The base building requires materials that Igor and the others will collect in order to build. For instance, upgrade tables for weapons. Here Igor can build work stations that allow him and his team to better deal with missions. Igor sets up a base camp overlooking Pripyat and Chernobyl. The BaseĪfter Igor’s first attempt to get in to the reactor and find the information was a disaster. As for the most part, Igor is close to death at any possible moment, and has a base to maintain and keep safe. There is a massive lean towards survival. I would agree to an extent that this is true. GameplayĬhernobylite is a sci-fi role-playing game according to the developers. Yet I was still, for some reason, compelled to keep playing. Parts of the game come together nicely and then everything else feels inadequate. With Chernobylite, it is a bit of a love hate situation I find myself in. Determined to find her, Igor returns to Chernobyl to uncover what happened and where she is. However, after the explosion, Tatyana disappeared. The pair both worked at the Chernobyl site together. Not long after the disaster, a strange material called Chernobylite formed throughout the exclusion zone.Īfter 30 years, the physicist Igor Khymynuk receives a picture of his fiancée Tatyana at the same time she appears in his dreams. Review Rush was kindly supplied with a review codeĬhernobylite is set 30 years after the reactor 4 disaster at the Chernobyl nuclear power plant. Platforms: PS4, PS5, Xbox One, Xbox Sersie X, PC
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